Constructs a new effect.
The name of this effect. Doesn't have to be unique.
The fragment shader. This shader is required.
Additional options.
The blend mode of this effect.
Preprocessor macro definitions.
Call Effect.setChanged after changing macro definitions.
WebGL extensions that are required by this effect.
Call Effect.setChanged after adding or removing extensions.
The name of this effect.
The renderer.
Shader uniforms.
Call Effect.setChanged after adding or removing uniforms.
The input color space.
The input color space.
Sets the main camera.
Sets the main scene.
The output color space.
Should only be changed if this effect converts the input colors to a different color space.
The output color space.
Should only be changed if this effect converts the input colors to a different color space.
Adds a listener to an event type.
The type of event to listen to.
The function that gets called when the event is fired.
Fire an event type.
The event that gets fired.
Performs a shallow search for properties that define a dispose method and deletes them.
The EffectComposer calls this method when it is being destroyed.
Returns the effect attributes.
The attributes.
Returns the blend mode.
The result of this effect will be blended with the result of the previous effect using this blend mode.
The blend mode.
Returns the preprocessor macro definitions.
The extensions.
Returns the WebGL extensions that are required by this effect.
The extensions.
Returns the fragment shader.
The fragment shader.
Returns the name of this effect.
The name.
Returns the uniforms of this effect.
The extensions.
Returns the vertex shader.
The vertex shader.
Checks if listener is added to an event type.
The type of event to listen to.
The function that gets called when the event is fired.
Performs initialization tasks.
This method is called when the associated {@link EffectPass} is added to an EffectComposer.
The renderer.
Whether the renderer uses the alpha channel or not.
The type of the main frame buffers.
Removes a listener from an event type.
The type of the listener that gets removed.
The listener function that gets removed.
Sets the effect attributes.
Effects that have the same attributes will be executed in the order in which they were registered. Some attributes imply a higher priority.
The attributes.
Informs the associated {@link EffectPass} that this effect requires a shader recompilation.
Should be called after changing macros or extensions and after adding/removing uniforms.
Sets the depth texture.
You may override this method if your effect requires direct access to the depth texture that is bound to the associated {@link EffectPass}.
A depth texture.
Sets the fragment shader.
The fragment shader.
Sets the renderer.
The renderer.
Updates the size of this effect.
You may override this method if you want to be informed about the size of the backbuffer/canvas. This method is called before initialize and every time the size of the EffectComposer changes.
The width.
The height.
Sets the vertex shader.
The vertex shader.
Updates this effect by performing supporting operations.
This method is called by the {@link EffectPass} right before the main fullscreen render operation, even if the
blend function is set to SKIP
.
You may override this method if you need to update custom uniforms or render additional off-screen textures.
The renderer.
A frame buffer that contains the result of the previous pass.
An abstract effect.
Effects can be combined using the {@link EffectPass}.
{Initializable}
{Resizable}
{Disposable}