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    Class OutlineEffect

    An outline effect.

    Hierarchy (View Summary)

    Index

    Constructors

    • Constructs a new outline effect.

      Parameters

      • Optionalscene: Scene

        The main scene.

      • Optionalcamera: Camera

        The main camera.

      • Optionaloptions: {
            blendFunction?: BlendFunction;
            blur?: boolean;
            edgeStrength?: number;
            height?: number;
            hiddenEdgeColor?: number;
            kernelSize?: KernelSize;
            multisampling?: number;
            patternScale?: number;
            patternTexture?: Texture;
            pulseSpeed?: number;
            resolutionScale?: number;
            resolutionX?: number;
            resolutionY?: number;
            visibleEdgeColor?: number;
            width?: number;
            xRay?: boolean;
        }

        The options.

        • OptionalblendFunction?: BlendFunction

          The blend function. Use BlendFunction.ALPHA for dark outlines.

        • Optionalblur?: boolean

          Whether the outline should be blurred.

        • OptionaledgeStrength?: number

          The edge strength.

        • Optionalheight?: number

          Deprecated. Use resolutionY instead.

        • OptionalhiddenEdgeColor?: number

          The color of hidden edges.

        • OptionalkernelSize?: KernelSize

          The blur kernel size.

        • Optionalmultisampling?: number

          The number of samples used for multisample antialiasing. Requires WebGL 2.

        • OptionalpatternScale?: number

          The pattern scale.

        • OptionalpatternTexture?: Texture

          A pattern texture.

        • OptionalpulseSpeed?: number

          The pulse speed. A value of zero disables the pulse effect.

        • OptionalresolutionScale?: number

          The resolution scale.

        • OptionalresolutionX?: number

          The horizontal resolution.

        • OptionalresolutionY?: number

          The vertical resolution.

        • OptionalvisibleEdgeColor?: number

          The color of visible edges.

        • Optionalwidth?: number

          Deprecated. Use resolutionX instead.

        • OptionalxRay?: boolean

          Whether occluded parts of selected objects should be visible.

      Returns OutlineEffect

    Properties

    blendMode: BlendMode

    The blend mode of this effect.

    blurPass: KawaseBlurPass

    A blur pass.

    defines: Map<string, string>

    Preprocessor macro definitions.

    Call Effect.setChanged after changing macro definitions.

    extensions: Set<WebGLExtension>

    WebGL extensions that are required by this effect.

    Call Effect.setChanged after adding or removing extensions.

    name: string

    The name of this effect.

    pulseSpeed: number

    The pulse speed. Set to 0 to disable.

    renderer: WebGLRenderer

    The renderer.

    selection: Selection

    A selection of objects that will be outlined.

    The default layer of this selection is 10.

    uniforms: Map<string, Uniform<any>>

    Shader uniforms.

    Call Effect.setChanged after adding or removing uniforms.

    Accessors

    • get blur(): boolean

      Indicates whether the outlines should be blurred.

      Returns boolean

      Use blurPass.enabled instead.

    • set blur(arg: boolean): void

      Parameters

      • arg: boolean

      Returns void

    • get dithering(): boolean

      Indicates whether dithering is enabled.

      Returns boolean

    • set dithering(arg: boolean): void

      Parameters

      • arg: boolean

      Returns void

    • get edgeStrength(): number

      The edge strength.

      Returns number

    • set edgeStrength(arg: number): void

      Parameters

      • arg: number

      Returns void

    • get height(): number

      The current height of the internal render targets.

      Returns number

      Use resolution.height instead.

    • set height(arg: number): void

      Parameters

      • arg: number

      Returns void

    • get hiddenEdgeColor(): Color

      The hidden edge color.

      Returns Color

    • set hiddenEdgeColor(arg: Color): void

      Parameters

      • arg: Color

      Returns void

    • get inputColorSpace(): ColorSpace
      Experimental

      The input color space.

      Returns ColorSpace

    • set inputColorSpace(arg: ColorSpace): void
      Protected Experimental

      Parameters

      • arg: ColorSpace

      Returns void

    • set mainCamera(arg: Camera): void

      Sets the main camera.

      Parameters

      • arg: Camera

      Returns void

    • set mainScene(arg: Scene): void

      Sets the main scene.

      Parameters

      • arg: Scene

      Returns void

    • get multisampling(): number
      Experimental

      The amount of MSAA samples.

      Requires WebGL 2. Set to zero to disable multisampling.

      Requires three >= r138.

      Returns number

    • set multisampling(arg: number): void

      Parameters

      • arg: number

      Returns void

    • get outputColorSpace(): ColorSpace
      Experimental

      The output color space.

      Should only be changed if this effect converts the input colors to a different color space.

      Returns ColorSpace

    • set outputColorSpace(arg: ColorSpace): void
      Protected Experimental

      Parameters

      • arg: ColorSpace

      Returns void

    • get patternScale(): number

      The pattern scale.

      Returns number

    • set patternScale(arg: number): void

      Parameters

      • arg: number

      Returns void

    • get patternTexture(): Texture

      The pattern texture. Set to null to disable.

      Returns Texture

    • set patternTexture(arg: Texture): void

      Parameters

      • arg: Texture

      Returns void

    • get selectionLayer(): number

      The selection layer.

      Returns number

      Use selection.layer instead.

    • set selectionLayer(arg: number): void

      Parameters

      • arg: number

      Returns void

    • get visibleEdgeColor(): Color

      The visible edge color.

      Returns Color

    • set visibleEdgeColor(arg: Color): void

      Parameters

      • arg: Color

      Returns void

    • get width(): number

      The current width of the internal render targets.

      Returns number

      Use resolution.width instead.

    • set width(arg: number): void

      Parameters

      • arg: number

      Returns void

    • get xRay(): boolean

      Indicates whether X-ray mode is enabled.

      Returns boolean

    • set xRay(arg: boolean): void

      Parameters

      • arg: boolean

      Returns void

    Methods

    • Adds a listener to an event type.

      Type Parameters

      • T extends keyof Event<string, unknown>

      Parameters

      • type: T

        The type of event to listen to.

      • listener: EventListener<Event<string, unknown>[T], T, OutlineEffect>

        The function that gets called when the event is fired.

      Returns void

    • Adds a listener to an event type.

      Type Parameters

      • T extends string

      Parameters

      • type: T

        The type of event to listen to.

      • listener: EventListener<{}, T, OutlineEffect>

        The function that gets called when the event is fired.

      Returns void

    • Clears the list of selected objects.

      Returns OutlineEffect

      This pass.

      Use selection.clear() instead.

    • Deselects an object.

      Parameters

      • object: Object3D

        The object that should no longer be outlined.

      Returns OutlineEffect

      This pass.

      Use selection.delete() instead.

    • Fire an event type.

      Type Parameters

      • T extends keyof Event<string, unknown>

      Parameters

      • event: BaseEvent<T> & Event<string, unknown>[T]

        The event that gets fired.

      Returns void

    • Performs a shallow search for properties that define a dispose method and deletes them.

      The EffectComposer calls this method when it is being destroyed.

      Returns void

    • Returns the effect attributes.

      Returns EffectAttribute

      The attributes.

    • Returns the blend mode.

      The result of this effect will be blended with the result of the previous effect using this blend mode.

      Returns BlendMode

      The blend mode.

      Use blendMode instead.

    • Returns the blur pass.

      Returns KawaseBlurPass

      The blur pass.

      Use blurPass instead.

    • Returns the preprocessor macro definitions.

      Returns Map<string, string>

      The extensions.

      Use defines instead.

    • Returns the WebGL extensions that are required by this effect.

      Returns Set<WebGLExtension>

      The extensions.

      Use extensions instead.

    • Returns the fragment shader.

      Returns string

      The fragment shader.

    • Returns the name of this effect.

      Returns string

      The name.

      Use name instead.

    • Returns the pulse speed.

      Returns number

      The speed.

      Use pulseSpeed instead.

    • Returns the current resolution scale.

      Returns number

      The resolution scale.

      Use resolution instead.

    • Returns the selection.

      Returns Selection

      The selection.

      Use selection instead.

    • Returns the uniforms of this effect.

      Returns Map<string, Uniform<any>>

      The extensions.

      Use uniforms instead.

    • Returns the vertex shader.

      Returns string

      The vertex shader.

    • Checks if listener is added to an event type.

      Type Parameters

      • T extends keyof Event<string, unknown>

      Parameters

      • type: T

        The type of event to listen to.

      • listener: EventListener<Event<string, unknown>[T], T, OutlineEffect>

        The function that gets called when the event is fired.

      Returns boolean

    • Checks if listener is added to an event type.

      Type Parameters

      • T extends string

      Parameters

      • type: T

        The type of event to listen to.

      • listener: EventListener<{}, T, OutlineEffect>

        The function that gets called when the event is fired.

      Returns boolean

    • Performs initialization tasks.

      Parameters

      • renderer: WebGLRenderer

        The renderer.

      • alpha: boolean

        Whether the renderer uses the alpha channel or not.

      • frameBufferType: number

        The type of the main frame buffers.

      Returns void

    • Indicates whether X-ray mode is enabled.

      Returns boolean

      Whether X-ray mode is enabled.

      Use xRay instead.

    • Removes a listener from an event type.

      Type Parameters

      • T extends keyof Event<string, unknown>

      Parameters

      • type: T

        The type of the listener that gets removed.

      • listener: EventListener<Event<string, unknown>[T], T, OutlineEffect>

        The listener function that gets removed.

      Returns void

    • Removes a listener from an event type.

      Type Parameters

      • T extends string

      Parameters

      • type: T

        The type of the listener that gets removed.

      • listener: EventListener<{}, T, OutlineEffect>

        The listener function that gets removed.

      Returns void

    • Selects an object.

      Parameters

      • object: Object3D

        The object that should be outlined.

      Returns OutlineEffect

      This pass.

      Use selection.add() instead.

    • Protected

      Sets the effect attributes.

      Effects that have the same attributes will be executed in the order in which they were registered. Some attributes imply a higher priority.

      Parameters

      • attributes: EffectAttribute

        The attributes.

      Returns void

    • Protected

      Informs the associated EffectPass that this effect requires a shader recompilation.

      Should be called after changing macros or extensions and after adding/removing uniforms.

      Returns void

    • Sets the depth texture.

      You may override this method if your effect requires direct access to the depth texture that is bound to the associated EffectPass.

      Parameters

      • depthTexture: Texture

        A depth texture.

      • OptionaldepthPacking: DepthPackingStrategies

        The depth packing.

      Returns void

    • Protected

      Sets the fragment shader.

      Parameters

      • fragmentShader: string

        The fragment shader.

      Returns void

    • Sets the pattern texture.

      Parameters

      • value: Texture

        The new texture.

      Returns void

      Use patternTexture instead.

    • Sets the pulse speed. Set to zero to disable.

      Parameters

      • value: number

        The speed.

      Returns void

      Use pulseSpeed instead.

    • Sets the renderer.

      Parameters

      • renderer: WebGLRenderer

        The renderer.

      Returns void

    • Sets the resolution scale.

      Parameters

      • scale: number

        The new resolution scale.

      Returns void

      Use resolution instead.

    • Clears the current selection and selects a list of objects.

      Parameters

      • objects: Object3D<Object3DEventMap>[]

        The objects that should be outlined. This array will be copied.

      Returns OutlineEffect

      This pass.

      Use selection.set() instead.

    • Updates the size of internal render targets.

      Parameters

      • width: number

        The width.

      • height: number

        The height.

      Returns void

    • Protected

      Sets the vertex shader.

      Parameters

      • vertexShader: string

        The vertex shader.

      Returns void

    • Enables or disables X-ray outlines.

      Parameters

      • value: boolean

        Whether X-ray should be enabled.

      Returns void

      Use xRay instead.

    • Updates this effect.

      Parameters

      • renderer: WebGLRenderer

        The renderer.

      • inputBuffer: WebGLRenderTarget

        A frame buffer that contains the result of the previous pass.

      • OptionaldeltaTime: number

        The time between the last frame and the current one in seconds.

      Returns void