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    Enumeration BlendFunction

    A blend function enumeration.

    Important: Do not use BlendFunction.SKIP to disable effects. See Enabling and Disabling Effects for more information.

    Based on https://www.khronos.org/registry/OpenGL/extensions/NV/NV_blend_equation_advanced.txt

    Index

    Enumeration Members

    ADD: number

    Additive blending. Fast, but may produce washed out results.

    ALPHA: number

    Alpha blending. Blends based on the alpha value of the new color.

    AVERAGE: number

    Calculates the avarage of the new color and the base color.

    COLOR: number

    Converts the colors to HSL and blends based on color.

    COLOR_BURN: number

    Color burn.

    COLOR_DODGE: number

    Color dodge.

    DARKEN: number

    Prioritize darker colors.

    DIFFERENCE: number

    Color difference.

    DIVIDE: number

    Color division.

    DST: number

    Overwrites the new color with the base color. Ignores opacity.

    EXCLUSION: number

    Color exclusion.

    HARD_LIGHT: number

    Hard light.

    HARD_MIX: number

    Hard mix.

    HUE: number

    Converts the colors to HSL and blends based on hue.

    INVERT: number

    Overwrites the base color with the inverted new color.

    INVERT_RGB: number

    Multiplies the new color with the inverted base color.

    LIGHTEN: number

    Prioritize lighter colors.

    LINEAR_BURN: number

    Linear burn.

    LINEAR_DODGE: number

    Same as ADD but limits the result to 1.

    LINEAR_LIGHT: number

    Linear light.

    LUMINOSITY: number

    Converts the colors to HSL and blends based on luminosity.

    MULTIPLY: number

    Color multiplication.

    NEGATION: number

    Negates the base color using the new color.

    NORMAL: number

    Overwrites the base color with the new one.

    OVERLAY: number

    Color overlay.

    PIN_LIGHT: number

    Pin light.

    REFLECT: number

    Color reflection.

    SATURATION: number

    Converts the colors to HSL and blends based on saturation.

    SCREEN: number

    Screen blending. The two colors are effectively projected on a white screen simultaneously.

    SET: number

    Deprecated. Use SRC instead.

    SKIP: number

    Deprecated. Use DST instead. Warning: This blend function does NOT fully disable the effect.

    SOFT_LIGHT: number

    Soft light.

    SRC: number

    Overwrites the base color with the new one. Ignores opacity.

    SUBTRACT: number

    Subtracts the new color from the base color.

    VIVID_LIGHT: number

    Vivid light.