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    Class GodRaysEffect

    A god rays effect.

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    blendMode: BlendMode

    The blend mode of this effect.

    blurPass: KawaseBlurPass

    A blur pass that reduces aliasing artifacts and makes the light softer.

    This pass can be disabled to improve performance.

    defines: Map<string, string>

    Preprocessor macro definitions.

    Call Effect.setChanged after changing macro definitions.

    extensions: Set<WebGLExtension>

    WebGL extensions that are required by this effect.

    Call Effect.setChanged after adding or removing extensions.

    name: string

    The name of this effect.

    renderer: WebGLRenderer

    The renderer.

    uniforms: Map<string, Uniform<any>>

    Shader uniforms.

    Call Effect.setChanged after adding or removing uniforms.

    Accessors

    • get blur(): boolean

      Indicates whether the god rays should be blurred to reduce artifacts.

      Returns boolean

      Use blurPass.enabled instead.

    • set blur(arg: boolean): void

      Parameters

      • arg: boolean

      Returns void

    • get dithering(): boolean

      Indicates whether dithering is enabled.

      Returns boolean

    • set dithering(arg: boolean): void

      Parameters

      • arg: boolean

      Returns void

    • get height(): number

      The current height of the internal render targets.

      Returns number

      Use resolution.height instead.

    • set height(arg: number): void

      Parameters

      • arg: number

      Returns void

    • get samples(): number

      The number of samples per pixel.

      Returns number

      Use godRaysMaterial.samples instead.

    • set samples(arg: number): void

      A higher sample count improves quality at the cost of performance.

      Parameters

      • arg: number

      Returns void

      Use godRaysMaterial.samples instead.

    • get texture(): Texture

      A texture that contains the intermediate result of this effect.

      Returns Texture

    • get width(): number

      The current width of the internal render targets.

      Returns number

      Use resolution.width instead.

    • set width(arg: number): void

      Parameters

      • arg: number

      Returns void

    Methods

    • Performs a shallow search for properties that define a dispose method and deletes them.

      The EffectComposer calls this method when it is being destroyed.

      Returns void

    • Returns the blend mode.

      The result of this effect will be blended with the result of the previous effect using this blend mode.

      Returns BlendMode

      The blend mode.

      Use blendMode instead.

    • Returns the blur pass that reduces aliasing artifacts and makes the light softer.

      Returns KawaseBlurPass

      The blur pass.

      Use blurPass instead.

    • Returns the preprocessor macro definitions.

      Returns Map<string, string>

      The extensions.

      Use defines instead.

    • Returns the fragment shader.

      Returns string

      The fragment shader.

    • Returns the name of this effect.

      Returns string

      The name.

      Use name instead.

    • Returns the current resolution scale.

      Returns number

      The resolution scale.

      Use resolution instead.

    • Returns the god rays texture.

      Returns Texture

      The texture.

      Use texture instead.

    • Returns the uniforms of this effect.

      Returns Map<string, Uniform<any>>

      The extensions.

      Use uniforms instead.

    • Returns the vertex shader.

      Returns string

      The vertex shader.

    • Performs initialization tasks.

      Parameters

      • renderer: WebGLRenderer

        The renderer.

      • alpha: boolean

        Whether the renderer uses the alpha channel or not.

      • frameBufferType: number

        The type of the main frame buffers.

      Returns void

    • Protected

      Sets the effect attributes.

      Effects that have the same attributes will be executed in the order in which they were registered. Some attributes imply a higher priority.

      Parameters

      Returns void

    • Protected

      Informs the associated EffectPass that this effect requires a shader recompilation.

      Should be called after changing macros or extensions and after adding/removing uniforms.

      Returns void

    • Sets the depth texture.

      Parameters

      • depthTexture: Texture

        A depth texture.

      • OptionaldepthPacking: number

        The depth packing.

      Returns void

    • Protected

      Sets the fragment shader.

      Parameters

      • fragmentShader: string

        The fragment shader.

      Returns void

    • Sets the resolution scale.

      Parameters

      • scale: number

        The new resolution scale.

      Returns void

      Use resolution instead.

    • Updates the size of internal render targets.

      Parameters

      • width: number

        The width.

      • height: number

        The height.

      Returns void

    • Protected

      Sets the vertex shader.

      Parameters

      • vertexShader: string

        The vertex shader.

      Returns void

    • Updates this effect.

      Parameters

      • renderer: WebGLRenderer

        The renderer.

      • inputBuffer: WebGLRenderTarget

        A frame buffer that contains the result of the previous pass.

      • OptionaldeltaTime: number

        The time between the last frame and the current one in seconds.

      Returns void