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    Class VignetteEffect

    A Vignette effect.

    Hierarchy (View Summary)

    Index

    Constructors

    • Constructs a new Vignette effect.

      Parameters

      • Optionaloptions: {
            blendFunction?: BlendFunction;
            darkness?: number;
            eskil?: boolean;
            offset?: number;
            technique?: VignetteTechnique;
        }

        The options.

        • OptionalblendFunction?: BlendFunction

          The blend function of this effect.

        • Optionaldarkness?: number

          The Vignette darkness.

        • Optionaleskil?: boolean

          Deprecated. Use technique instead.

        • Optionaloffset?: number

          The Vignette offset.

        • Optionaltechnique?: VignetteTechnique

          The Vignette technique.

      Returns VignetteEffect

    Properties

    blendMode: BlendMode

    The blend mode of this effect.

    defines: Map<string, string>

    Preprocessor macro definitions.

    Call Effect.setChanged after changing macro definitions.

    extensions: Set<WebGLExtension>

    WebGL extensions that are required by this effect.

    Call Effect.setChanged after adding or removing extensions.

    name: string

    The name of this effect.

    renderer: WebGLRenderer

    The renderer.

    uniforms: Map<string, Uniform<any>>

    Shader uniforms.

    Call Effect.setChanged after adding or removing uniforms.

    Accessors

    • get darkness(): number

      The Vignette darkness.

      Returns number

    • set darkness(arg: number): void

      Parameters

      • arg: number

      Returns void

    • get eskil(): boolean

      Indicates whether Eskil's Vignette technique is enabled.

      Returns boolean

      Use technique instead.

    • set eskil(arg: boolean): void

      Indicates whether Eskil's Vignette technique is enabled.

      Parameters

      • arg: boolean

      Returns void

      Use technique instead.

    • get offset(): number

      The Vignette offset.

      Returns number

    • set offset(arg: number): void

      Parameters

      • arg: number

      Returns void

    Methods

    • Performs a shallow search for properties that define a dispose method and deletes them.

      The EffectComposer calls this method when it is being destroyed.

      Returns void

    • Returns the blend mode.

      The result of this effect will be blended with the result of the previous effect using this blend mode.

      Returns BlendMode

      The blend mode.

      Use blendMode instead.

    • Returns the Vignette darkness.

      Returns number

      The darkness.

      Use darkness instead.

    • Returns the preprocessor macro definitions.

      Returns Map<string, string>

      The extensions.

      Use defines instead.

    • Returns the fragment shader.

      Returns string

      The fragment shader.

    • Returns the name of this effect.

      Returns string

      The name.

      Use name instead.

    • Returns the Vignette offset.

      Returns number

      The offset.

      Use offset instead.

    • Returns the uniforms of this effect.

      Returns Map<string, Uniform<any>>

      The extensions.

      Use uniforms instead.

    • Returns the vertex shader.

      Returns string

      The vertex shader.

    • Performs initialization tasks.

      This method is called when the associated EffectPass is added to an EffectComposer.

      Parameters

      • renderer: WebGLRenderer

        The renderer.

      • alpha: boolean

        Whether the renderer uses the alpha channel or not.

      • frameBufferType: number

        The type of the main frame buffers.

      Returns void

      if(!alpha && frameBufferType === UnsignedByteType) { this.myRenderTarget.texture.format = RGBFormat; }
      
    • Protected

      Sets the effect attributes.

      Effects that have the same attributes will be executed in the order in which they were registered. Some attributes imply a higher priority.

      Parameters

      Returns void

    • Protected

      Informs the associated EffectPass that this effect requires a shader recompilation.

      Should be called after changing macros or extensions and after adding/removing uniforms.

      Returns void

    • Sets the Vignette darkness.

      Parameters

      • value: number

        The darkness.

      Returns void

      Use darkness instead.

    • Protected

      Sets the fragment shader.

      Parameters

      • fragmentShader: string

        The fragment shader.

      Returns void

    • Sets the Vignette offset.

      Parameters

      • value: number

        The offset.

      Returns void

      Use offset instead.

    • Updates the size of this effect.

      You may override this method if you want to be informed about the size of the backbuffer/canvas. This method is called before initialize and every time the size of the EffectComposer changes.

      Parameters

      • width: number

        The width.

      • height: number

        The height.

      Returns void

    • Protected

      Sets the vertex shader.

      Parameters

      • vertexShader: string

        The vertex shader.

      Returns void

    • Updates this effect by performing supporting operations.

      This method is called by the EffectPass right before the main fullscreen render operation, even if the blend function is set to SKIP.

      You may override this method if you need to update custom uniforms or render additional off-screen textures.

      Parameters

      • renderer: WebGLRenderer

        The renderer.

      • inputBuffer: WebGLRenderTarget

        A frame buffer that contains the result of the previous pass.

      • OptionaldeltaTime: number

        The time between the last frame and the current one in seconds.

      Returns void