OptionalpropertiesOptionalblendFunction?: numberThe blend function of this effect. (default: BlendFunction.SCREEN)
Optionalblur?: booleanWhether the outline should be blurred. (default: false)
OptionaldepthBias?: numberA depth bias in view-space units added to the depth comparison when xRay is false. Reduces z-fighting artifacts where co-planar or nearly co-planar geometry causes the outline halo to incorrectly bleed through adjacent surfaces. Tune to scene scale; a value of 0 disables the bias. (default: 0)
OptionaledgeStrength?: numberThe edge strength. (default: 1.0)
OptionalhiddenEdgeColor?: ColorThe color of hidden edges. (default: #22090a)
OptionalkernelSize?: numberThe blur kernel size. (default: KernelSize.VERY_SMALL)
Optionalmultisampling?: numberThe number of samples used for multisample antialiasing. Requires WebGL 2. (default: 0)
OptionalpulseSpeed?: numberThe pulse speed. A value of zero disables the pulse effect. (default: 0.0)
Optionalresolution?: numberThe resolution that is used for the effect. (default: 480)
OptionalseparateObjects?: booleanWhether each selected node should be outlined separately instead of as a unified group. Prevents depth artifacts when objects are layered (e.g. one in front, one behind). Has a per-node performance cost. (default: false)
OptionalvisibleEdgeColor?: ColorThe color of visible edges. (default: #ffffff)
OptionalxRay?: booleanWhether occluded parts of selected objects should be visible. (default: true)
OptionaltokenThe token of the effect, is only returned by the viewer, but ignored as an input.
The type of this effect.