The blend function of this effect. (default: BlendFunction.SCREEN)
Whether the god rays should be blurred to reduce artifacts. (default: true)
An upper bound for the saturation of the overall effect. (default: 1.0)
An illumination decay factor. (default: 0.9)
The density of the light rays. (default: 0.96)
A constant attenuation coefficient. (default: 0.6)
The blur kernel size. Has no effect if blur is disabled. (default: KernelSize.SMALL)
A light ray weight factor. (default: 0.4)
The token of the effect, is only returned by the viewer, but ignored as an input.
The type of this effect.