The bias that is used for the effect in world units. (default: 10)
The color of the ambient occlusion. (default: black)
Allows to adjust the influence of the depth difference in the denoising pass. (default: 2)
Controls the radius/size of the ambient occlusion in world units. (default: 1)
Controls how fast the ambient occlusion fades away with distance in world units. (default: 1)
A purely artistic control for the intensity of the AO - runs the ao through the function pow(ao, intensity), which has the effect of darkening areas with more ambient occlusion. (default: 2.5)
The number of iterations of the denoising pass. (default: 1)
Allows to adjust the influence of the luma difference in the denoising pass. (default: 10)
Allows to adjust the influence of the normal difference in the denoising pass. (default: 3.25)
The radius of the poisson disk. (default: 12)
The resolution scale of the ambient occlusion. (default: 1)
The rings of the poisson disk. (default: 11)
The samples that are used in the poisson disk. (default: 16)
The samples that are taken per pixel to compute the ambient occlusion. (default: 16)
The thickness if the ambient occlusion effect. (default: 0.5)
The token of the effect, is only returned by the viewer, but ignored as an input.
The type of this effect.