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    Interface ICameraOptions

    interface ICameraOptions {
        coordinates?: "linear" | "spherical" | "cylindrical";
        duration?: number;
        easing?:
            | Function
            | "Linear.None"
            | "Quadratic.In"
            | "Quadratic.Out"
            | "Quadratic.InOut"
            | "Cubic.In"
            | "Cubic.Out"
            | "Cubic.InOut"
            | "Quartic.In"
            | "Quartic.Out"
            | "Quartic.InOut"
            | "Quintic.In"
            | "Quintic.Out"
            | "Quintic.InOut"
            | "Sinusoidal.In"
            | "Sinusoidal.Out"
            | "Sinusoidal.InOut"
            | "Exponential.In"
            | "Exponential.Out"
            | "Exponential.InOut"
            | "Circular.In"
            | "Circular.Out"
            | "Circular.InOut"
            | "Elastic.In"
            | "Elastic.Out"
            | "Elastic.InOut"
            | "Back.In"
            | "Back.Out"
            | "Back.InOut"
            | "Bounce.In"
            | "Bounce.Out"
            | "Bounce.InOut";
        interpolation?: Function
        | "Linear"
        | "Bezier"
        | "CatmullRom";
    }
    Index

    Properties

    coordinates?: "linear" | "spherical" | "cylindrical"

    The coordinate type of the camera interpolation. (default: 'cylindrical')

    duration?: number

    The duration of the camera movement. (default: cameraMovementDuration set in the settings) When set to 0, the camera is immediately updated to the specified position and target.

    easing?:
        | Function
        | "Linear.None"
        | "Quadratic.In"
        | "Quadratic.Out"
        | "Quadratic.InOut"
        | "Cubic.In"
        | "Cubic.Out"
        | "Cubic.InOut"
        | "Quartic.In"
        | "Quartic.Out"
        | "Quartic.InOut"
        | "Quintic.In"
        | "Quintic.Out"
        | "Quintic.InOut"
        | "Sinusoidal.In"
        | "Sinusoidal.Out"
        | "Sinusoidal.InOut"
        | "Exponential.In"
        | "Exponential.Out"
        | "Exponential.InOut"
        | "Circular.In"
        | "Circular.Out"
        | "Circular.InOut"
        | "Elastic.In"
        | "Elastic.Out"
        | "Elastic.InOut"
        | "Back.In"
        | "Back.Out"
        | "Back.InOut"
        | "Bounce.In"
        | "Bounce.Out"
        | "Bounce.InOut"

    The easing type of the camera interpolation. (default: 'Quadratic.InOut')

    interpolation?: Function | "Linear" | "Bezier" | "CatmullRom"

    The interpolation type of the camera interpolation. (default: 'CatmullRom')