The unique id of the interaction manager.
Effect utils that are automatically assigned by the AbstractInteractionManager.
The effect material that is applied to the node once the effect (selection, hovering or dragging) is active. If no effect material is applied, the effect will not be changed. (Note that this is only for backwards compatibility, use interactionEffect instead)
The effect that is applied to the node once the effect (selection, hovering or dragging) is active. If no interaction effect is applied, the effect will not be changed.
The reference to the viewer.
Called internally when adding the interaction manager to an interaction engine. Here the viewport is set.
For onDown events (pointerdown) this method is called. The pointer event is already translated into a ray. An array of intersections is provided that is the result of an intersection with the ray and the scene with the applied filters. (Note that filters of other InteractionManagers may also apply, therefore you need to sanitize the intersections in that case)
For onEnd events (pointerup, pointerout) this method is called. The pointer event is already translated into a ray. An array of intersections is provided that is the result of an intersection with the ray and the scene with the applied filters. (Note that filters of other InteractionManagers may also apply, therefore you need to sanitize the intersections in that case)
For onMove events (pointermove) this method is called. The pointer event is already translated into a ray. An array of intersections is provided that is the result of an intersection with the ray and the scene with the applied filters. (Note that filters of other InteractionManagers may also apply, therefore you need to sanitize the intersections in that case)
Called internally to remove the viewport from the manager and to clean up.
A filter that is applied during the intersection process. While intersecting, only nodes where this filter applies will be evaluated. The filters can be set per INTERACTION_STATE.