Intersect the provided drag constraints with the ray provided.
Returns a matrix with the transformation of the node.
The selection of the drag constraint works by taking the one with the closest distance to the ray.
It returns the dragConstraints that were used and the matrix that was calculated.
If no dragConstraint was used, this entry is left empty.
Intersect the provided drag constraints with the ray provided. Returns a matrix with the transformation of the node. The selection of the drag constraint works by taking the one with the closest distance to the ray.
It returns the dragConstraints that were used and the matrix that was calculated. If no dragConstraint was used, this entry is left empty.