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Hierarchy

Index

Constructors

  • new SelectOnUpManager(id?: string, effectMaterial?: IMaterialAbstractData, deselectOnEmpty?: boolean): SelectOnUpManager

Accessors

  • get deselectOnEmpty(): boolean
  • set deselectOnEmpty(value: boolean): void
  • Deselect the selected node when clicking on an empty space in the Viewport.

    Returns boolean

  • Deselect the selected node when clicking on an empty space in the Viewport.

    Parameters

    • value: boolean

    Returns void

  • get effectMaterial(): undefined | IMaterialAbstractData
  • set effectMaterial(value: undefined | IMaterialAbstractData): void
  • Returns undefined | IMaterialAbstractData

  • Parameters

    • value: undefined | IMaterialAbstractData

    Returns void

  • A filter that is applied during the intersection process. While intersecting, only nodes where this filter applies will be evaluated. The filters can be set per INTERACTION_STATE.

    Returns IInteractionFilterOptions

  • get gatheredGroupedNodes(): {}
  • Returns {}

    • [key: string]: ITreeNode[]
  • get id(): string
  • Returns string

  • Returns undefined | IViewportApi

  • Parameters

    Returns void

Methods

  • deselect(): void
  • Deselect the current node.

    Returns void

  • For onDown events (pointerdown) this method is called. The pointer event is already translated into a ray. An array of intersections is provided that is the result of an intersection with the ray and the scene with the applied filters. (Note that filters of other InteractionManagers may also apply, therefore you need to sanitize the intersections in that case)

    Parameters

    Returns void

  • For onEnd events (pointerup, pointerout) this method is called. The pointer event is already translated into a ray. An array of intersections is provided that is the result of an intersection with the ray and the scene with the applied filters. (Note that filters of other InteractionManagers may also apply, therefore you need to sanitize the intersections in that case)

    Parameters

    Returns void

  • For onMove events (pointermove) this method is called. The pointer event is already translated into a ray. An array of intersections is provided that is the result of an intersection with the ray and the scene with the applied filters. (Note that filters of other InteractionManagers may also apply, therefore you need to sanitize the intersections in that case)

    Parameters

    Returns void

  • remove(): void
  • Select a node. The point and distance of the intersection can be freely chosen and are provided in the event callbacks.

    Parameters

    Returns void